PERKS:
PERK SLOT 1.
Special Grenade x 3 – Three special grenades. No smoke.Actually quite useful now that tabun gas has been introduced. Lobbing 3 of those into a room will more than incapacitate anyone involved.
Satchel Charge x 2 – Two remote detonation explosives.I usually use this perk with a good stealth class. Why? Because its fun to silently take out most of a team and hear them screaming down the mic to their team mates to get you, who run round a corner, straight into a fireball. It’s the small things.
M9A1 Bazooka x 2 – M9A1 bazooka with two rockets.yeah, its good to take out a tank, but still fairly useless, as most the time the tank takes you out shortly after, and NEVER try and kill a person with one, for christs sake. It wont work.
Bomb Squad – Unlocks at level 16.Probably the most pointless perk into the entire world. It is a very rare occasion when a landmine is place in an area which isn’t a choke point or bottleneck etc, so you know when you are going to get taken out by one.
Bouncing Betty x 2 – Unlocks at level 24.Absolutely fantastic. If you’re a sniper, use them to safeguard yourself, in normal combat, just put them down anywhere, in CQB, lure people into them…. Whatever game you play, just sit back and rack up the kills.
Bandolier – Unlocks at level 40.Spray and pray? Using double tap? Definitely for you. Using absolutely any other perk or gaming style? Then its completely pointless. Also if your not good at the game and die a lot (before you get chance to use your ammo)….?
Primary Grenade x 2 – Unlocks at level 44.Always good for racking up kills even if you are launching them across the map. Pretty self explanatory really.
M2 Flamethrower – Unlocks at level 65.I have no idea why this is a perk and not a weapon, but it does as follows: ‘LOOK AT ME!!!!! I’M A FRIGGIN’ TARGET!!!!!’ Basically, stay away, its shit.
PERK SLOT 2.
Stopping Power – Increased bullet damage.Good for every kind of player who can shoot. Put them down before they put you down. You would be amazed at the difference it makes. Especially for sniping. Shoot them in the toe and watch them fall. Always try and pair with Deep impact if possible.
Fireworks – Higher explosive weapon damage.Use explosives a lot? Then use it. Otherwise it is THEE most pointless thing ever.
Flak Jacket – Reduces explosive damage. OK, this is more pointless, but not by that much more.
Gas Mask – Protects against Tabun Gas.Actually quite good for CQB perks but for the majority of it, I wouldn’t bother.
Juggernaut – Increased health. A must use for newer players. Will definitely help increase your K/D spread if you’re a stat player.
Camouflage – Unlocks at level 12.A stealth class is absolutely no good if the enemy know where you are. Ergo, USE IT!!! Just the sound of shock when you pop out and lace some unsuspecting victim is priceless.
Sleight Of Hand – Unlocks at level 28.only any good when used in conjunction with the MG42, Browning 90MM, or one of the double barrelled shotguns. The reload times on these weapons is a joke. Without this perk, you can become weaponless for about 8 seconds everytime you reload.
Shades – Unlocks at level 32.POINTLESS……… enough said.
Double Tap – Unlocks at level 36.I love to use this on the light MG’s. It makes them incredibly deadly, so long as you can keep in control of the inaccuracy.
Overkill – Unlocks at level 56.I tend not to use this as it stops you using other (more useful) perks. The only time I would advise using it is if you aren’t sure whether you prefer close quarter fighting or killing from a distance. Can work well with a Shotgun and Sniper rifle. PERK
SLOT 3.
Deep Impact – Deeper bullet penetration.An absolute must for sniping. How many times have you spotted someone nipping behind a wall? What to do? Easy, assassinate the fucking wall.
Extreme Conditioning – Sprint for longer distances.unless your really intent on getting the 26 mile challenge before EVERYONE else, don’t bother. It will rarely save your life.
Steady Aim – Increased hip fire accuracy.Only good if you dislike shotguns but like CQB. Combine this, with doubletap, and go rambo-ing. I wont guarantee a Massive K/DS but is very fun.
Toss back – Resets fuse of picked up grenades. Unlocks at level 6.Again, unless you’re a CQB kind of guy, I wouldn’t bother. Grenades hardly ever land at your feet, so by the time you have got them, they have exploded. Pointless really.
Second Chance – Revive downed allies (Last stand with the added bonus of being able to revive teammates bleeding out) Unlocks at level 9. Well seen as no one else uses this perk, most the time, you wont get revived. The only bonus is that it gives you one quick chance of revenge by plugging the guy who shot you. Its ok, but I don’t use it.Martyrdom – Unlocks at level 20.apart from your sniping class, every other class should use this perk. I guarantee it will boost your kills immediately.
Fireproof – Unlocks at level 48.No one uses the flamethrower, or molotovs that much, so this isn’t the ideal perk for everyday use. I tend not to use it.
Dead Silence – Unlocks at level 52.Completely pointless as no one pays close enough attention to the sound of footsteps. This perk was originally meant to be scrapped, but they added it anyway….. god knows why.
Iron Lungs – Unlocks at level 60.don’t, ……..sorry, DO NOT have a sniping class without this perk. If you do, you will be sacrificing a lot of kills. Its perfect for this perk. It just gives you that extra couple of seconds to snipe before they leave view.
Reconnaissance – Unlocks at level 64.show enemy vehicles all the time. Why? I haven’t got a clue, because from 30 metres, they already appear on radar. So yeah, really, don’t use it.VEHICLE PERKSWater Cooler – Decreases turret overheat.Greased Bearings – Increases turret rotation speed.Ordnance Training – Unlocks at level 12.Decreases reload time.
Lead Foot – Unlocks at level 28.Doubles the speed of your vehicle.
Coaxial Machine Gun – Unlocks at level 40. Use both the main cannon and the machinegun without a co-driver.
Extra Custom Weapon Slots.
Slot 6 - Unlocks on your first prestige.
Slot 7 - Unlocks on your second prestige.
Slot 8 - Unlocks on your fourth prestige.
Slot 9 - Unlocks on your seventh prestige.
Slot 10 - Unlocks on your tenth prestige.

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